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Windows 10/11 · Unreal Engine 4/5 · MSVC · PDB

CrashCatch Analyze — crash_20260222.dmp
EXCEPTION  0xC0000005  ACCESS_VIOLATION
OPERATION  Read at address 0x00000000

─── STACK TRACE ──────────────────────────────

#0  AEnemy::Tick(float DeltaTime)
    Enemy.cpp:214
#1  AActor::TickActor(float, ELevelTick)
    Actor.cpp:892
#2  UWorld::Tick(ELevelTick, float)
    World.cpp:1201

─── ANALYSIS ─────────────────────────────────

 Null pointer dereference
  Read at 0x0 · Target == nullptr
  Frame: AEnemy::Tick() line 214

 Root Cause
  Validate Target before calling Tick()

Confidence: HIGH

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Symbolicated stack — engine frames dimmed, root cause highlighted
#0  AEnemy::Tick(float DeltaTime)              Enemy.cpp:214
    ▶ Likely root cause — null Target dereference
#1  AActor::TickActor(float, ELevelTick)         Actor.cpp:892
#2  AActor::Tick(float DeltaTime)                  Actor.cpp:712
#3  UWorld::Tick(ELevelTick, float)               World.cpp:1201
#4  UGameEngine::Tick(float, bool)            GameEngine.cpp:1445
#5  FEngineLoop::Tick()                        LaunchEngineLoop.cpp:4912

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Raw Output
WinDbg / Event Viewer
Exception: 0xC0000005

Access violation reading
location 0x00000000

Faulting module:
  UE4Editor-MyGame.dll

Offset: 0x00012A34

Stack:
  ntdll.dll
  kernelbase.dll
  UE4Editor-MyGame.dll
  ...
CrashCatch Explain Mode
CrashCatch — Explain Mode
Null pointer dereference detected.

MOST LIKELY ORIGIN
  AEnemy::Tick() line 214

EVIDENCE
  Read access at address 0x0
  Stack frame ownership confirmed
  Target == nullptr at call site

SUGGESTED CHECK
  Validate Target pointer
  before Tick() is invoked.

Confidence: HIGH

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Engineer Mode — registers + threads
─── REGISTERS ────────────────────────────────
RAX 0x0000000000000000  RBX 0x00007ff6a4b2c810
RCX 0x00007ff6a4b2c810  RDX 0x000000b4e7dff2a0
RSI 0x0000000000000000  RDI 0x000000b4e7dff310
RIP 0x00007ff6a4b12a34  RSP 0x000000b4e7dff1c0

─── THREADS (4 active) ───────────────────────
 Thread 0 [CRASHING]   GameThread
  Thread 1              RenderThread
  Thread 2              TaskGraph Worker
  Thread 3              Audio Worker

─── MODULES ──────────────────────────────────
UE4Editor-MyGame.dll  v1.2.3  PDB ✓
UE4Editor.exe          v5.3.0  PDB ✓
ntdll.dll              v10.0   PDB (MS Server)

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