v1.0.0 · Windows-first · Free · Open-Core

Understand Your
C++ Crashes.

Windows-first crash intelligence for Unreal Engine and native C++ applications.

Stop reading raw stack traces. Start understanding root causes.

Windows 10/11 · Unreal Engine 4/5 · MSVC · PDB

CrashCatch Analyze — crash_20260222.dmp
EXCEPTION  0xC0000005  ACCESS_VIOLATION
OPERATION  Read at address 0x00000000

─── STACK TRACE ──────────────────────────────

#0  AEnemy::Tick(float DeltaTime)
    Enemy.cpp:214
#1  AActor::TickActor(float, ELevelTick)
    Actor.cpp:892
#2  UWorld::Tick(ELevelTick, float)
    World.cpp:1201

─── ANALYSIS ─────────────────────────────────

 Null pointer dereference
  Read at 0x0 · Target == nullptr
  Frame: AEnemy::Tick() line 214

 Root Cause
  Validate Target before calling Tick()

Confidence: HIGH

See CrashCatch in action.

Watch how CrashCatch Analyze turns a raw Windows crash dump into a clear, actionable report in seconds.

CrashCatch vs the alternatives.

Built for native C++ from day one, not retrofitted from a web-first tool.

Feature CrashCatch Sentry WinDbg Backtrace
Built for native C++ First-class ~ Secondary Yes ~ Partial
Unreal Engine support Built in Manual setup No ~ Limited
Offline / local analysis Fully offline Cloud only Yes Cloud only
Data stays on your machine Always Uploaded Yes Uploaded
AI crash explanation One click No No No
SDK setup One line of code ~ SDK + DSN config N/A ~ SDK + agent
Open source SDK Apache 2.0 ~ Partial N/A Proprietary
Pricing Free $26/mo minimum Free $200+/mo

Purpose-built for Windows
and Unreal Engine.

Every feature designed around the real constraints of shipping C++ on Windows not a cross-platform afterthought.

Unreal Engine

  • Drag & drop Unreal crash folders
  • Parse CrashContext.runtime-xml
  • Detect engine vs. game frames
  • Highlight UObject lifecycle patterns
  • Blueprint ↔ C++ frame awareness

Native & Desktop C++

  • Full Windows minidump parsing
  • DbgHelp + DIA SDK symbolication
  • Thread reconstruction
  • Multi-module stack inspection
  • Offline-first — no mandatory upload
Symbolicated stack engine frames dimmed, root cause highlighted
#0  AEnemy::Tick(float DeltaTime)              Enemy.cpp:214
    ▶ Likely root cause — null Target dereference
#1  AActor::TickActor(float, ELevelTick)         Actor.cpp:892
#2  AActor::Tick(float DeltaTime)                  Actor.cpp:712
#3  UWorld::Tick(ELevelTick, float)               World.cpp:1201
#4  UGameEngine::Tick(float, bool)            GameEngine.cpp:1445
#5  FEngineLoop::Tick()                        LaunchEngineLoop.cpp:4912

Crash Intelligence,
Not Just Crash Reporting.

CrashCatch doesn't dump data and leave you to figure it out. Explain Mode reads the evidence and tells you what happened.

Raw Output
WinDbg / Event Viewer
Exception: 0xC0000005

Access violation reading
location 0x00000000

Faulting module:
  UE4Editor-MyGame.dll

Offset: 0x00012A34

Stack:
  ntdll.dll
  kernelbase.dll
  UE4Editor-MyGame.dll
  ...
CrashCatch Explain Mode
CrashCatch — Explain Mode
Null pointer dereference detected.

MOST LIKELY ORIGIN
  AEnemy::Tick() line 214

EVIDENCE
  Read access at address 0x0
  Stack frame ownership confirmed
  Target == nullptr at call site

SUGGESTED CHECK
  Validate Target pointer
  before Tick() is invoked.

Confidence: HIGH

From crash dump
to fix plan. Instantly.

Engineer Mode generates a complete debug session from the crash data using a deterministic Rust engine. No AI, no API key, no network. Instant.

  • Competing hypotheses Multiple theories ranked by confidence, each with supporting and contradicting evidence pulled from the dump
  • Exact WinDbg commands Real thread IDs, real register values, real addresses from this specific dump, not generic advice
  • Source search patterns Grep-compatible patterns targeting your code with system modules filtered out automatically
  • Reproduction conditions Timing dependencies, memory pressure flags, and conditions extracted from crash state
  • Context-aware fix checklist UE-specific suggestions for Unreal projects, standard C++ guidance for everything else
  • Blast radius assessment Severity rating (low / medium / high / critical), scope, and impact note for every crash
Engineer Mode — hypotheses + WinDbg plan
─── HYPOTHESES ───────────────────────────────
 [HIGH 91%]  Null Pointer Dereference
    RAX = 0x0 (null read target)
    Access violation at address 0x0
    Fault in AEnemy::Tick (user code)
  ✗  No deallocation in stack (not UAF)

─── WINDBG PLAN ──────────────────────────────
1  !analyze -v
   Full automated analysis
2  ~~[0x1a4c]s; k
   Switch to crashing thread, print stack
3  dt AEnemy @rcx
   Inspect object at null register
4  !heap -p -a 0x0
   Check heap metadata at fault address

─── BLAST RADIUS ─────────────────────────────
Severity  CRITICAL
Scope     AEnemy::Tick — game thread crash

Deeper analysis.
Without lifting a finger.

The Intel Engine runs automatically on every dump. No API key, no network, no configuration. It flags patterns that would take you hours to spot manually.

Thread deadlock detection

Identifies threads blocked in known wait functions and surfaces them as findings. No more manually correlating thread state.

Register near-null analysis

Flags registers with values under 0x10000 alongside zero detection. Catches near-null pointer bugs that raw output buries in hex.

Crash signature deduplication

Tracks unique crash signatures across your session and badges duplicates on the toolbar. Know instantly if you are looking at a new crash or one you have seen before.

Missing PDB report

One-click list of every module with unresolved symbols. Know exactly which PDB files you need to get full symbolication on any dump.

Scale Beyond
Local Debugging.

The desktop tool stays fully functional offline. Cloud adds aggregation, history, and team collaboration nothing is taken away.

Aggregate across builds

See crash trends over every version you've shipped. Spot regressions before users report them.

Group by signature

Identical crashes collapse into a single issue. Fix one, close hundreds of reports.

Track regressions

Resolved issues that reappear in a newer build are automatically reopened and flagged.

Optional symbol hosting

Upload PDB files once. Every team member gets symbolicated traces automatically.

No vendor lock-in

Export all your data at any time. The desktop tool always works without a subscription.

Project dashboards

Per-project overview: crash volume, top issues, affected versions at a glance.

Get started in minutes.
Free. No account required.

CrashCatch Analyze is free to download and use with no limits. The analysis engine is Apache 2.0 open source. Cloud team features are coming as an optional tier — nothing will ever be taken from the desktop app.

1

Download the app

Windows 10/11 x64. ~50 MB installer. No account, no license key required.

Download v1.0.0
2

Add one line to your C++ app

The open-source SDK captures crash dumps automatically. One header, zero dependencies, no build system changes.

Quickstart guide →
3

Drop a .dmp and get answers

Drag any crash dump onto CrashCatch. Get a symbolicated trace, Intel findings, Engineer Mode debug plan, and optional AI explanation in seconds.

Open Core

The crash capture SDK is Apache 2.0 and free forever. CrashCatch Analyze is free with no usage limits. Cloud team features — aggregation, dashboards, regression tracking, team collaboration — are coming as an optional subscription. The desktop app will always be complete without one.

View on GitHub →

Built on principles developers can rely on.

Windows-first architecture
Apache 2.0 open-core
Offline-first analysis
No forced crash upload
No background telemetry

Stop guessing.
Start understanding.

CrashCatch v1.0.0 is free to download. Start understanding your C++ crashes today.

Download Free

Built for C++ engineers who want answers, not raw hex.