Built for C++ developers.
Not bolted on.

Most crash tools were built for web and mobile, then stretched to cover C++. CrashCatch was built for native C++ from day one.

Crash analysis is broken
for C++ developers.

You get a .dmp file. Your user is gone. Your options are WinDbg, a $200 per month SaaS, or nothing.

🔧

WinDbg is a full-time job

Symbol servers, extensions, arcane commands. A tool built for OS engineers, not game developers or app teams shipping on a deadline.

☁️

SaaS tools send your data away

Game studios, defense contractors, and enterprise teams often cannot ship crash data to third-party servers. Most tools give no choice.

🌐

Web-first tools treat C++ as an afterthought

Sentry, Datadog, Rollbar — great for JavaScript. Painful to configure for native Windows apps and Unreal Engine projects.

CrashCatch vs the alternatives.

A straight comparison across the features that matter to C++ and Unreal Engine teams.

Feature CrashCatch Sentry WinDbg Backtrace
Built for native C++ First-class ~ Secondary Yes ~ Partial
Unreal Engine support Built in Manual setup No ~ Limited
Offline / local analysis Fully offline Cloud only Yes Cloud only
Data stays on your machine Always Uploaded Yes Uploaded
AI crash explanation One click No No No
SDK setup One line of code ~ SDK + DSN config N/A ~ SDK + agent
SDK dependencies Zero (header only) Heavy SDK N/A Heavy SDK
Open source SDK Apache 2.0 ~ Partial N/A Proprietary
Pricing $150 one-time $26/mo minimum Free $200+/mo

Four things we refuse
to compromise on.

These are not marketing bullets. They are hard constraints that shaped every decision in the product.

🔒

Your data stays yours

CrashCatch Analyze runs entirely on your machine. Crash dumps never leave your environment unless you choose to share them. No telemetry. No cloud upload. No exceptions.

Zero friction setup

One header file. One line of code. No build system changes, no dependency managers, no symbol server configuration on day one. You should be capturing crashes in under five minutes.

🤖

AI that actually understands C++

Explain Mode does not just decode the exception code. It reads the full stack trace, Intel findings, and crash context before telling you what went wrong and how to fix it.

🎮

Unreal Engine is a first-class citizen

Auto-detect UE projects from the module list. Classify Blueprint vs. native frames. Understand GC crashes, async asset loading failures, and physics thread faults out of the box.

Made for teams who ship
native C++ software.

If you are building on Windows in C++ or Unreal Engine, CrashCatch was built for you.

Game Dev

Indie and AA Studios

Shipping on Steam or Epic? Get a symbolicated stack trace and AI root cause from any player crash dump without a backend, a devops team, or a monthly bill.

Enterprise

Teams with data compliance requirements

Defense, finance, and medical software teams can analyze crashes without ever sending a dump outside the building. Full analysis, fully air-gapped.

Tools and Engines

Native Windows app developers

Shipping a DCC tool, engine plugin, or systems software on Windows? CrashCatch integrates in minutes and gives you production-quality crash reporting from day one.

Stop flying blind.

Download CrashCatch Analyze free during beta. No license required.