Crash analysis is broken
for C++ developers.
You get a .dmp file. Your user is gone. Your options are WinDbg, a $200 per month SaaS, or nothing.
WinDbg is a full-time job
Symbol servers, extensions, arcane commands. A tool built for OS engineers, not game developers or app teams shipping on a deadline.
SaaS tools send your data away
Game studios, defense contractors, and enterprise teams often cannot ship crash data to third-party servers. Most tools give no choice.
Web-first tools treat C++ as an afterthought
Sentry, Datadog, Rollbar — great for JavaScript. Painful to configure for native Windows apps and Unreal Engine projects.
CrashCatch vs the alternatives.
A straight comparison across the features that matter to C++ and Unreal Engine teams.
| Feature | CrashCatch | Sentry | WinDbg | Backtrace |
|---|---|---|---|---|
| Built for native C++ | ✓ First-class | ~ Secondary | ✓ Yes | ~ Partial |
| Unreal Engine support | ✓ Built in | ✗ Manual setup | ✗ No | ~ Limited |
| Offline / local analysis | ✓ Fully offline | ✗ Cloud only | ✓ Yes | ✗ Cloud only |
| Data stays on your machine | ✓ Always | ✗ Uploaded | ✓ Yes | ✗ Uploaded |
| AI crash explanation | ✓ One click | ✗ No | ✗ No | ✗ No |
| SDK setup | ✓ One line of code | ~ SDK + DSN config | N/A | ~ SDK + agent |
| SDK dependencies | ✓ Zero (header only) | ✗ Heavy SDK | N/A | ✗ Heavy SDK |
| Open source SDK | ✓ Apache 2.0 | ~ Partial | N/A | ✗ Proprietary |
| Pricing | ✓ $150 one-time | ✗ $26/mo minimum | ✓ Free | ✗ $200+/mo |
Four things we refuse
to compromise on.
These are not marketing bullets. They are hard constraints that shaped every decision in the product.
Your data stays yours
CrashCatch Analyze runs entirely on your machine. Crash dumps never leave your environment unless you choose to share them. No telemetry. No cloud upload. No exceptions.
Zero friction setup
One header file. One line of code. No build system changes, no dependency managers, no symbol server configuration on day one. You should be capturing crashes in under five minutes.
AI that actually understands C++
Explain Mode does not just decode the exception code. It reads the full stack trace, Intel findings, and crash context before telling you what went wrong and how to fix it.
Unreal Engine is a first-class citizen
Auto-detect UE projects from the module list. Classify Blueprint vs. native frames. Understand GC crashes, async asset loading failures, and physics thread faults out of the box.
Made for teams who ship
native C++ software.
If you are building on Windows in C++ or Unreal Engine, CrashCatch was built for you.
Indie and AA Studios
Shipping on Steam or Epic? Get a symbolicated stack trace and AI root cause from any player crash dump without a backend, a devops team, or a monthly bill.
Teams with data compliance requirements
Defense, finance, and medical software teams can analyze crashes without ever sending a dump outside the building. Full analysis, fully air-gapped.
Native Windows app developers
Shipping a DCC tool, engine plugin, or systems software on Windows? CrashCatch integrates in minutes and gives you production-quality crash reporting from day one.
Stop flying blind.
Download CrashCatch Analyze free during beta. No license required.